Compile SDK
Load the corresponding development board model
Linux
bash load.sh
1): WT32_SC01
2): WT154_C3SI1
3): WT154_S2MI1
4): WT_86_32_3ZW1
5): WT280_S2MX1
6): WT240_C3SI1
7): WT_0_S2_240MW1
8): ZX3D50CE02S_USRC_4832
9): ZX3D95CE01S_AR_4848
10): ZX3D95CE01S_UR_4848
11): ZX4D30NE01S_UR_4827
12): ZX4D60_AR_4896
13): ZX2D10ECS_cESCP01
1
Set to 1-WT32_SC01
--- sdkconfig done
Done
Windows
Manually overwrite the .a static library contained in the corresponding development board model in the {SDK_PATH}/config directory to each component under ${SDK_PATH}/components/, and overwrite the sdkconfig of the model to the root directory of the project.
Compile locally and flash it
idf.py build
idf.py flash
After setting the model of the development board according to the previous chapter, you can directly compile and flash it
Using the idf.py set-target command after selecting a development board may cause the default sdkconfig to be reset